Category:Cultures

Builder Factions

 * Grinder Dwarves: a race of (mostly) dwarves who use great machines to dig vast tunnels around the peripheries of the Dungeon, thereby constantly adding to its physical space.
 * Mad Architects of Thume: an order of wizards with questionable sanity who desire to ‘master’ the dungeon by implementing magical and technological upgrades to the existing space.
 * Trapsetters Guild: a secret society who desire to maintain the Dungeon as a hell-like pit of torment and pain.

Escapists

 * Grinder Dwarves: convinced despite all evidence to the contrary that, with enough persistence, one can dig their way out of the Dungeon through the walls and ceiling.
 * Wax Collectors: convinced that, with the perfect combination of rare Dungeon treasures, monster pieces, and Dungeon puzzles solved, the terrible experiment will be ‘complete’ and all of the Dungeon’s prisoners will be released and rewarded.

Permanent Residents

 * Red-Netters: a community of anosmic fishermen and women who collect food and treasure from the refuse in Carrion Lake.
 * The Church: a religious organization who assert that dominion over all creatures of the dungeon is humanity’s god-given right.